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Salvatore Spoto
UE5 Graphics Engineer
Rendering, Optimization & Porting
PhD · Computer Science
Turin, Italy · Remote

Bio

Freelance graphics engineer with 15+ years of experience across software and game development. PhD in Computer Science. Specializing in Unreal Engine 5 rendering systems, multi-platform porting and engine-level C++ development.

How I work

Fully remote, European timezone (CET/CEST)
Fixed-price contracts, time & material, long-term outsourcing
Weekly sync calls, async-friendly
NDA and IP agreements standard practice
Invoicing via P.IVA italiana

Tech stack

Nanite Lumen VSM MegaLights TSR DLSS FSR MetaHuman RDG RHI SceneViewExtension C++ Blueprints UE Module system Mass Entity Niagara PC · DX12 · Vulkan PS5 Xbox Series X/S Switch 2 / NVN2 iOS Unreal Insights RenderDoc PIX Rider / VS 2022

Languages

Italian — native
English — professional fluency

Education

PhD, Computer Science — University Of Turin
MSc, Computer Science — University of Catania · summa cum laude

Get in touch

Available for new projects. Let's talk.